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作者giant70.bbs@ptt.cc (劉伯溫) 看板: mud
標題[心得] 亂世群雄技能 taiji-dao
時間批踢踢實業 (2008/08/31 Sun 14:15:47)
// taiji-dao.c 太極刀
#include <ansi.h>

inherit SKILL;

mapping *action = ({
([      "action" : HIM"$N"HIW"手中$w"HIW"斜指,一招"HIB"「停車問路」"HIW",反身一頓,一刀向"HIC"$n"HIW"的"HIY"$l"HIW"撩去"NOR,
        "force" : 120,
        "dodge" : -10,
        "parry" : 5,
        "damage" : 70,
        "damage_type" : "割傷"
]),
([      "action" : HIW"$N"HIG"一招"HIW"「童子掛畫」"HIG",左右腿虛點,$w"HIG"一提一收,平刃揮向"HIW"$n"HIG"的頸部"NOR,
        "force" : 130,
        "dodge" : -10,
        "parry" : 10,
        "damage" : 50,
        "damage_type" : "割傷"
]),
([      "action" : HIW"$N"HIM"展身虛步,提腰躍落,一招"HIY"「推窗望月」"HIM",刀鋒一卷,攔腰斬向"HIW"$n"NOR,
        "force" : 140,
        "dodge" : -5,
        "parry" : 5,
        "damage" : 85,
        "damage_type" : "割傷"
]),
([      "action" : HIB"$N"HIW"一招"HIC"「開門見山」"HIW",$w"HIW"大開大闔,自上而下劃出一個大弧,筆直劈向"HIY"$n"NOR,
        "force" : 160,
        "dodge" : 5,
        "parry" : 5,
        "damage" : 60,
        "damage_type" : "割傷"
]),
([      "action" : HIW"$N"HIR"手中$w"HIR"一沉,一招"HIW"「"HIB"臨溪觀魚"HIW"」"HIR",雙手持刃攔腰反切,砍向"HIW"$n"HIR"的胸口"NOR,
        "force" : 180,
        "dodge" : 10,
        "parry" : 5,
        "damage" : 65,
        "damage_type" : "割傷"
]),
([      "action" : "$N"HIY"揮舞$w"HIY",使出一招"HIC"「張弓望的」"HIY",上劈下撩,左擋右開,齊齊罩向"HIW"$n"NOR,
        "force" : 210,
        "dodge" : 15,
        "parry" : 15,
        "damage" : 95,
        "damage_type" : "割傷"
]),
([      "action" : HIM"$N"HIW"一招"HIM"「風送輕舟」"HIW",左腳躍步落地,$w"HIW"順勢往前,挾風聲劈向"HIM"$n"HIW"的"HIG"$l"NOR,
        "force" : 240,
        "dodge" : 5,
        "parry" : 15,
        "damage" : 80,
        "damage_type" : "割傷"
]),
([      "action" : HIW"$N"HIW"盤身駐地,一招"HIB"「川流不息」"HIW",揮出一片流光般的刀影,向"HIC"$n"HIW"的全身湧去"NOR,
        "force" : 280,
        "dodge" : 20,
        "parry" : 10,
        "damage" : 60,
        "damage_type" : "割傷"
]),
});


int valid_enable(string usage) { return (usage == "blade") || (usage == "parry"); }

int valid_learn(object me)
{
        if ((int)me->query("max_force") < 100)
                return notify_fail("你的內力不夠。\n");
        if ((int)me->query_skill("taiji-shengong", 1) < 20)
                return notify_fail("你的太極神功\火候太淺。\n");
        if ((int)me->query_skill("taiji-quan", 1) < 20)
                return notify_fail("你的太極拳火候太淺。\n");
        return 1;
}

mapping query_action(object me, object weapon)
{
int zhaoshu, level;

zhaoshu = sizeof(action)-1;
level   = (int) me->query_skill("taiji-dao",1);

if (level < 60 )
zhaoshu--;
if (level < 55 )
zhaoshu--;
if (level < 50 )
zhaoshu--;
if (level < 40 )
zhaoshu--;
if (level < 30 )
zhaoshu--;
if (level < 20 )
zhaoshu--;
if (level < 10 )
zhaoshu--;

return action[random(zhaoshu)];
}

int practice_skill(object me)
{
        object weapon;

        if (!objectp(weapon = me->query_temp("weapon"))
        || (string)weapon->query("skill_type") != "blade")
                return notify_fail("你使用的武器不對。\n");
        if ((int)me->query("kee") < 50)
                return notify_fail("你的體力不夠練太極刀法。\n");
        me->receive_damage("force", 30);
        return 1;
}

string color()
{
   return HIW"太"NOR""WHT"極"HIM"刀"NOR;
}

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